Post by UneXpected on Jan 22, 2014 5:15:55 GMT
Vortigaunts are a fictional extra-dimensional species in the Half-Life series of video games by Valve Corporation. In Half-Life and its three expansions, Vortigaunts are frequently encountered by the player as hostile non-player characters. The Vortigaunts are depicted in Half-Life as being an enslaved race in an alternative dimension called Xen, subservient to a large creature called the Nihilanth, which itself is a slave to undisclosed masters. In Half-Life 2, the Vortigaunts have broken free of their slavery, and actively assist the player and other humans in resisting the Combine occupation of Earth.
Vortigaunts are shown as a very communal and cultural race, believing in a force that binds the fabric of the universe and each Vortigaunt together, as well as producing a tradition of poetry and music. Vortigaunts also display the ability to summon and command electrical energy without the need for technology. This ability is used for various activities, such as a means of attack, powering electrical equipment, and healing.
Aggressive
+Charged Vortessense Stun+
+Charged Vortessense Strike+
+Charged Vortessense Explosion+
+Vortessense Stepping Stone+
Passive
+Wound Regeneration+
+Limb Regeneration+
+Teleportation+
+Trans-fixation+
Substances
+Attack Substance+
+Healing Substance+
+Power Substance+
+Corroding Substance+
TIERS OF VORTIGAUNT SOCIETY
Grand Elder
There may be only one Grand Elder within the confines of certain territories; he is considered the most powerful Vortigaunt in the area, and is seen as a king or chieftain to all Vortigaunts.
Danger Level: 10
~Abilities~
Unrestricted; Unlimited AP per day.
Elder
Elders are the pinnacle of Vortigaunt society. There may be up to four at one time, though no more than four. They make up the Council of Five with the Grand Elder.
Danger Level: 8
~Abilities~
Unrestricted; 15 AP per day.
Shaman
Shamans are the warrior class of Vortigaunt, specializing in primarily aggressive and offensive Vortessense power.
Danger Level: 6
~Abilities~
Offensive Strikes, Offensive Traps; 10 AP per day.
Scribe
Scribes are the scholars and defensive class of Vortigaunt, specializing in defensive Vortessense abilities.
Danger Level: 4
~Abilities~
Defensive Barriers, Nonlethal Traps, Tapestry, Teleportation; 10 AP per day.
Teacher
Student
Slave
Vortigaunts are shown as a very communal and cultural race, believing in a force that binds the fabric of the universe and each Vortigaunt together, as well as producing a tradition of poetry and music. Vortigaunts also display the ability to summon and command electrical energy without the need for technology. This ability is used for various activities, such as a means of attack, powering electrical equipment, and healing.
Aggressive
+Charged Vortessense Stun+
+Charged Vortessense Strike+
+Charged Vortessense Explosion+
+Vortessense Stepping Stone+
Passive
+Wound Regeneration+
+Limb Regeneration+
+Teleportation+
+Trans-fixation+
Substances
+Attack Substance+
+Healing Substance+
+Power Substance+
+Corroding Substance+
TIERS OF VORTIGAUNT SOCIETY
Grand Elder
There may be only one Grand Elder within the confines of certain territories; he is considered the most powerful Vortigaunt in the area, and is seen as a king or chieftain to all Vortigaunts.
Danger Level: 10
~Abilities~
Unrestricted; Unlimited AP per day.
Elder
Elders are the pinnacle of Vortigaunt society. There may be up to four at one time, though no more than four. They make up the Council of Five with the Grand Elder.
Danger Level: 8
~Abilities~
Unrestricted; 15 AP per day.
Shaman
Shamans are the warrior class of Vortigaunt, specializing in primarily aggressive and offensive Vortessense power.
Danger Level: 6
~Abilities~
Offensive Strikes, Offensive Traps; 10 AP per day.
Scribe
Scribes are the scholars and defensive class of Vortigaunt, specializing in defensive Vortessense abilities.
Danger Level: 4
~Abilities~
Defensive Barriers, Nonlethal Traps, Tapestry, Teleportation; 10 AP per day.
Teacher
Student
Slave